Replacing the limited lives of the first in favor of unlimited tries for the sequel certainly helped. Of course achievements should certainly have a degree of difficulty to it but the first game was just a bit too brutal, something that even those who were talented enough to complete it would agree with. The first Zuma suffered from overly difficult achievements. It still has me interested in fact, as I’m still battling the Iron Frog mode and awaiting some more weekly challenges to (hopefully) complete this game.
I’ve already played Zuma plenty on the PC, but this well rounded achievement list kept me interested throughout. The achievements really solidified this port for me though. There’s a weekly challenge to participate in as well, yet another way to compete and compare. This was a small reward when I’m consistently losing out to a fellow reviewer on my friends list over and over again. In one particular level I was able to crack the Top 25 globally. There is a leaderboard for every level and game mode which is great when comparing with friends and global opponents. That doesn’t just mean achievements though. What then will attract those who’ve played the game so much already? What will attract newcomers as well? Xbox LIVE support is always a good starting point with these type of ports.